Happy 4th of July everyone! Sorry I haven’t posted in almost a week. I just started my new class and I’ve been sort of addicted to the Wii Fire Emblem as of late. However, my laziness has not been in vain since playing a ton of Fire Emblem has given me an idea: I want to create a Fire Emblem/Shining Force style board game.
It would be a grid based combat game where players have a certain amount of units that can move around and battle with other units. Once I had the basic idea down, I needed to figure out how to make this game different than just playing a game of Warhammer or doing DnD 4th edition combat scenarios. Then it occurred to me: What if I mix together Fire Emblem style combat with Settlers of Catan building/resource gathering?
So here is the gist of the game: There is a grid playing board in which each square is a certain terrain that generates resources. Players build towns/cities on the squares in order to generate resources. These resources are then spent to buy various combat units, which can attack an opponent’s towns/units. Victory is based on a point system. A player gets a victory point when they slay an opponent’s combat unit or when they destroy a settlement. The first to a certain amount of points (10?) wins the game. Alternatively, a player wins if all of their opponents’ units and towns are destroyed.
Combat between units is based on percentage rolls (2D10). Each unit has a hit score, which is usually a number close to 100, and a defense score. In order to calculate if a unit can successfully hit another unit, take the attacking unit’s hit score and subtract it by the defending unit’s defense in order to get a percentage. For example, if I have a unit with a hit score of 110 and my opponent has a unit with 50 defense, then I have a 60% chance to damage the defending unit. The attacking player then rolls 2d10 and if he successfully hits, he deals a set amount of damage depending on the unit type.
There are six different unit types. Players can also spend a certain amount of a resource to ‘promote’ their units into upgraded classes with better stats.
-Soldiers —> Legionaries are the bread and butter combat unit.
-Cavaliers —> Knights are mounted units. They can travel farther than Soldiers, but they do less damage.
-Archers —> Snipers are ranged combatants. They can attack at a distance and are very accurate, but don’t deal that much damage.
-Rogues —> Assassins are weak combat units, but they can steal items and resources from other players.
-Mages —> Wizards are fragile ranged combatants. When a player builds a Mage, they draw a Spell card (think of them like Chance cards). Then once per turn, instead of attacking with your Mage, you may play the Spell card from your hand (these Spells are one shot effects).
-Clerics —> Bishops are fragile healers.
Each unit has a Hit, Defense, Health, Damage, and Movement Scores. For example, here are the stats for the Soldier Class:
Hit: 100, Defense: 40, Damage: 2, Health: 4, Movement: 3
This means that Soldiers can take a total of 4 damage before they die, they can move 3 spaces in a turn, and deal 2 damage upon a successful hit. Each player will have a reminder sheet in front of them detailing the stats of each class. Town’s only have defense and Health stats and when a Town’s health gets to 0, it is destroyed. A player with no units or towns on the board loses the game.
In addition to units/towns, players can also spend their resources to buy additional spells for their Mages or to buy Items. Items are similar to development cards from Settlers and can do things like strength your units, fortify towns, give you resources, etc.
I’m still not sure what resources should be in the game. I was thinking that Gold, Ore, and Food (Wheat?) are definitely going to be included, but I don’t know what else to include. I’m also looking for a good non-random way to generate resources. I don’t want to use the Settler’s style die rolls since I already have a random element in combat and I don’t want players to do too much dice rolling.
If anyone has any ideas for the game, or is interesting in play testing it once I have a first draft done, let me know.